During the COVID-19 pandemic, many online services saw incredible growth in revenue, including live streaming platforms like Twitch. This is due to the long quarantines, which kept playing video games or watching live streams several hours a day as the main means of entertainment.
But with the departure of mobility restrictions and the return to the so-called “new normality”, this business has presented a drop compared to the previous year, as well as other entertainment industries.
According to a report delivered by Streamlabs and Stream Hatchetthe audiences of video game streaming have been reduced by 62% compared to 2021. Analysis that includes the platforms Twitch, YouTube Gaming and Facebook Gaming, which have had 273 million hours of transmission, between April and June of this year.
A figure that is 19.4% lower compared to the same period of time in 2021 and lower by 12% compared to the months of January to March of this year, also marking a drop in hours of 18.1% less compared to 2021.
In any case, Twitch continues to have the crown regarding live streaming services, with more than 205 million hours of streaming, accumulating 76.7% of all platforms.