Review – Star Ocean: The Divine Force

Written by ebookingservices

There was a moment in which the upward trajectory of the saga StarOcean It seemed that it would end up placing the franchise among the great sagas of the genre. Its mixture of space science fiction, fantasy and Japanese extravagances was an ideal recipe for success, but everything began to go wrong after the 128-bit generation. On Xbox 360 and PlayStation 3 Star Ocean: The Last Hope It was already divisive at a time when the genre was not going through its best moment, although things just got worse with the fiasco of Star Ocean: Integrity and Faithlessness in the past generation. So big was the bump that the saga appeared to be mortally wounded.

It is understood, therefore, that the surprise announcement Star Ocean: The Divine Forcecollected within the cycle of resurrections and medium-budget projects with which Square Enix has surprised us in recent times, was received with skepticism. Perhaps aware of this situation, and eager to please their public, the developers, the well-known Tri-Ace, They have returned in every way to the moment in which the saga hit the ceiling. Divine Force it narrates, plays and feels like a return to the typical JRPG of PlayStation 2.

The first thing to do when starting The Divine Force is to select the character through which we will live the history of the game. the choice is living it from Raymond’s perspective, a young merchant captain whose group is attacked while traveling in spaceship, which forces them to abandon it in escape capsules that disperse the crew in mysterious planet Occupied by a backward civilizationto technologically, or from the perspective of Laeticia, the princess of the civilization that inhabits the planet and whose initial moments consist of finding out, together with her cantankerous bodyguard Albaird, what is that object whose fall they have detected. From the meeting between Laeticia and Raymond, an alliance will arise that will go beyond the search for Raymond’s companions, since both will end up involved in a diplomatic conflict between the kingdom of Aucerius and the Vey’l Empiresomething that will have important consequences for the entire galaxy.

The story is not memorable Divine Force it clings strongly to clichés and takes too long to really start to develop, as the first hours seem like a simple succession of isolated events without much interconnection with each other, but everything falls into place little by little until it reaches a quite satisfying and final third. even amazing, during which all the world and character building work that has been done during the previous hours is appreciated. In addition, for the most fans, the game is full of little winks and references to previous installments, despite being an independent title that stands on its own. The fact of having two characters with different perspectives, although the divergences are limited to specific moments, helps to provide replayability and interest to a title that can be completed in about 35 hours.

The fight in StarOcean is done on time real, with quite a system Quick and dynamic, quite similar even to that of a hack & slashalthough, how could it be otherwise, our attacks are limited by an indicator of action points that we must dose to chain combos while controlling the rhythm to allow it to regenerate. At any time we can also control any other member of the group, with their specialized profession within the usual archetypes.ranged Attacks, cures, tanking, etc.which provides variety at all times.

Seen in this way, it might seem that the combat of Divine Force is similar to any Tales of modern, and indeed it is, but Tri-Ace has kept another ace up its sleeve: DUMA. DUMA is a high-tech device that we receive at the beginning of the adventure and that expands our capabilities on the battlefield: It will act both as a kind of shield that we can activate and also as, and this is the most impressive, a kind of jetpack that will allow us to move at high speed and also through the air for a period determined by its energythanks to which we can launch quick attacks against our enemies, aerial feints, counter attacks or find elevated weak spots on larger enemies. Likewise, it will provide us with specific skills depending on the specialization of our character.

DUMA substantially changes the combat of StarOceanenhancing it and differentiating it from its competitors, but it also has an impact on the exploration of the scenarios, since DUMA makes it easier for the levels to have been designed with the idea of ​​a certain verticalitysomething that is always satisfying. Unfortunately, it must be said, the scenarios of Divine Force they are somewhat soulless, because their great extension, despite not being an open world, plays a little against their ability to maintain interest at certain times, which is not favored by secondary ones that, for the most part, are fetch quests without much interest.

Fortunately the artistic section is excellent and it is a pleasure to enter all the places through which the adventure takes place, something that compensates to a certain extent for a technical aspect that can be quite improved. Divine Force At certain times it seems like a game from more than a decade ago and, to add insult to injury, it’s not that it performs particularly well either.

It will have to be understood within the AA development policy that has been used Square Enix to bring back its most classic sagas and, although I would have liked to see more resources invested in these returns, I will not be the one to complain. Above all because Star Ocean: The Divine Force It is a very good game that fulfills its objective of reviving a saga in very low hours.

This analysis has been carried out on PlayStation 5 through a copy provided by PLAION

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