Telefónica and the main European telecommunications operators, Deutsche Telekom, Orange and Vodafone, together with the technology company Matsuko, have carried out a pilot to make holographic calls “as easy and simple as making a simple call”, interconnecting your displays so that your clients can join a common holographic communication session.
In a statement, the telecoms indicate that they are also developing a platform that will combine the real and virtual worlds through a mobile connection, using the camera of a smartphone to generate a 2D video that is then rendered into 3D holograms in the cloud to be broadcast to viewers in an AR/VR/MR environment “with clarity and sharpness never before possible.”
The test platform uses the attributes of 5G connectivity (high speed, high bandwidth and low latency) to overcome some of the challenges of creating realistic 3D images that have existed until now. Holograms are created using the camera selfie of a smartphone to capture and transmit a real-time three-dimensional holographic image of a person before processing it through an advanced 3D rendering engine. It then delivers a “virtual” immersive experience and displays it in a virtual environment or overlays it on a real environment, using virtual reality/augmented reality goggles.
According to the operators, after the successful completion of the first phase of the collaboration, the parties will continue to improve the underlying technology, focusing on quality of service. Companies are currently evaluating the potential of broadcasting, creating the possibility of entire events or presentations taking place virtually “with stunning realism.”
Future applications could include person-to-person or “bit by bit” communication, enhancing communication in both consumer and business settings. The key to this realism is the use of technology edge computing mobile – the so-called “distributed networks”, in which the intelligence of the network and applications are operational beyond the core of the network – which greatly improves both latency and bandwidth, which are essential to ensure the most vivid and reliable experience of virtual reality and mixed reality.
The operators insist that the results have been encouraging, thanks to 5G and cutting-edge technology. Previous network-related issues that prevented the smooth and natural holographic movement of holograms have been resolved. “Furthermore, Matsuko’s platform ensures that the end result benefits from better color and texture resolutions, increasing realism when viewed on a smartphone or other mobile device and without the need for a video headset that will enhance the immersive experience. ”, they say.
“We are sure that in the near future we will be able to offer our customers a new way of communicating, using this new holographic technology to offer a more immersive experience “virtually there”, says Daniel Hernández, vice president of Devices and Consumer IoT at Telefónica, who He adds that inter-carrier collaboration with Matsuko will help accelerate this innovation and ensure it works no matter which carrier they choose.